Motion capture for games, film and cinematics
A complete motion capture session on one of the largest stages in Europe, from preparation and casting to animation-ready data.

What we capture
Body motion capture on a 20 × 13 m floor with 8 m of height, for single performers, ensemble scenes and stunt work. Facial and finger capture can be added in the same take.
- Body motion capture
- Stunt capture, falls and wire work
- Virtual camera and previs
- Real-time preview in Unreal Engine and MotionBuilder
- Live session streaming and remote direction
- On-set VFX supervision
Motion capture for games
We work with AAA and AA developers as well as independent game creators. Gameplay moves, cinematics and stunt sequences are captured on one stage, previewed on your characters in real time and delivered in the format your pipeline expects.
Motion capture for film and cinematics
Backed by nearly 30 years of Platige Image’s work in CGI and VFX, the team understands what happens to the data after the take — in trailers, cinematics and series.
Stage and equipment
- 62 OptiTrack Prime X41 cameras
- Two Technoprops HMC sets
- Four reference cameras incl. Sony Alpha, genlock and timecode
- Manus Quantum Metagloves
- Virtual camera rig
- Flying Rig, Soft Floor and stunt rig
- Video village and audio/video distribution
- High loading gate for large set pieces
Why Platige Motion Capture Studio?
Scale
A 20 × 13 m floor with 8 m of height — one of the largest motion capture stages in Europe.
Coverage
62 OptiTrack Prime X41 cameras, head-mounted facial capture and finger capture in one take.
Stunts
Flying Rig, Soft Floor and a stunt rig for action, falls and wire work.
Production
Casting, international talent, choreographers and crew handled by one team.
Pipeline
Raw data typically in 1–3 days, cleanup and retargeting onto your rigs.
Remote & international
Live streaming and remote direction; the studio is about 6 km from Warsaw airport.
How we work
Brief
You describe the project, dates and scope.
Quote and plan
We propose the session plan, crew and casting.
Capture
Takes on stage with real-time preview, on site or remotely.
Processing
Tracking, cleanup and retargeting.
Delivery
Animation-ready data in the agreed format.
Selected projects
All projectsFrequently asked questions
How big is the capture stage?
The capture floor is 20 × 13 m with 8 m of height, marked with a 1 m grid from A1 to T13.
What motion capture system do you use?
62 OptiTrack Prime X41 cameras mounted around the stage, plus four reference cameras (including Sony Alpha) synchronised with genlock and timecode.
Is the stage suitable for stunts and wire work?
Yes. With 8 m of height, the Flying Rig stunt system, a Soft Floor and a stunt rig, the stage is built for action, falls and wire work.
Can we direct the session remotely?
Yes. Sessions can be streamed live with a real-time preview of the characters, so your director can guide the performers remotely.
How quickly do we receive the data?
Raw files are typically delivered within 1–3 days. The final schedule depends on the scale of the project and the scope of post-processing.
Related services
Planning a motion capture session?
Tell us about the project and the number of session days — we will prepare a quote.
Prefer to talk directly? +48 510 075 511 · jmaczka@platige.com